Erebos
By Ursula Pozanski
Reading
Erebos was like entering into the mind of a teens on a wild fantasy gaming
trip. As the teacher of teens and
mother of an avid pre-teen gamer, I was immediately attracted to the idea of a
book with this description …
“When
16-year-old Nick receives a package containing the mysterious computer game
Erebos, he wonders if it will explain the behavior of his classmates, who have
been secretive lately. Players of the game must obey strict rules: always play
alone, never talk about the game, and never tell anyone your nickname.
Curious, Nick joins the game and
quickly becomes addicted. But Erebos knows a lot about the players and begins
to manipulate their lives. When it sends Nick on a deadly assignment, he
refuses and is banished from the game.”
I was not disappointed. Erebos is a book filled with mystery,
realistic teen characters, and a fantastical plot. While the plot may be a little far-fetched, I believe we
read books in order to enjoy a little fantasy. The teen characters are challenged with one of my favorite
themes: choices. It is a theme I
talk about with teens often and Pozanski presents the theme in an enjoyable
format. Teens are at an age where
discussing with them the impact of the choices they make upon their lives and
the lives of others is critical and any resource we can find to help get the
message through to them is of value in my book. Erebos is a fun, fantastical, sometimes frightening, way to
appeal to teens that their choices do have an impact.
Melissa Singleton Josef,
MLIS
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